I started playing RPGs when all there was was D&D, three little saddle-stitched booklets and a handful of dice. That was around 1974. I started hanging out in online communities in 1988. I started playing computer games in 1991. Every single one of these things consumed me in some way. Combine two of them, and I could disappear for weeks on end.
I figured that something like EverQuest would eat my life completely, so I stayed away from it. My only MMORPG-like experience prior to my recent graduation from school was the Game NeverEnding, which, alas, did end. I still miss it like an amputated limb, sometimes. It was more a social experiment in community and emergence than a standard MMORPG, and it still meant a great deal to me. I have a couple friends now I met there, people whose presence in my life I value beyond words.
And now there is World of Warcraft. Come to the Hyjal server and find me as Ljanna, a level 60 druid, or Nahyomi, a level 41 paladin, or Irulani, a level 20 priest. You will even occasionally find a druid named SorchaRei on Feathermoon. It's everything I ever dreaded -- and I love playing it. Trying to find some balance, still, and expect I will do so, but if I can be in the alpha and pre-beta stages of GNE for months and years on end, I can be in WoW, too, I imagine.
In GNE, we did not have avatars -- no images of bodies for other people to look at. And while people did create deep relationships (sometimes including romance and sex, I hear), it was easy for me to remember that these were just ghosts of the real person.
In WoW, we do have avatars, we can see something that represents the other person, and we can go do things with people. I can follow you on your horse, me on my tiger, and we can go farm for faction among the Timbermaw (yeh, if you don't play, don't ask -- it's complicated). At the same time, we don't *really* have bodies -- all human males, for example, have the same standard-issue build. Different hair and facial features, maybe, but that's it.
So why do the "people" I meet in WoW seem a little more substantial than the people I met in GNE, at least initially?
How do we interact in a world in which there is the character and there is also the person behind the on-line persona? Real people can get hurt, and real people can develop real friendships. But as I wrote elsewhere, the shape of your hands and the sounds of your laughter really do matter to me in the end, because they make you feel whole in my mind -- they help ground me in your "youness", prevent me from projecting so much of myself onto my mental model of who you are, and help me stay present to you.
So how do I manage in a world where I do care, sometimes deeply, for people I will never meet? Are we back to the world my great grandparents knew, where they often sustained replationships over decades by writing letters? I wish I could ask them for pointers. I want to be a good friend to the people I will never meet, the ones who will never have bodies in my experience of them.